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Outward reviews
Outward reviews








outward reviews outward reviews

Then you get "defeated" (there's no die/reload/try again here) and wake up anywhere from a few hours later in a different part of the dungeon to a few days later somewhere else on the map with all your food eaten by animals or all your money stolen by bandits. This would be fine if it were a stealth game, but it's not - stealth is almost impossible here, so your choices tend to be fight or flight, except when your quest objectives require you to kill something. If you do encounter an enemy and decide to stand and fight, you'll find that combat is incredibly unbalanced even a common bandit can take you down in 3-4 hits, while you spend most of the fight circling around waiting for a chance to strike and scratch off a tiny sliver of damage. There's a huge, beautiful world to explore, but no fast-travel, and you can't even run because that burns your max stamina which you'll need to flee from enemies. So what you're left with is a mess of a game that's about 80% walking. Those conventions have evolved and refined through decades of gaming to make games more enjoyable, and dismissing them just for the sake of making something brutally difficult creates annoyance rather than a satisfying challenge. I will give some praise to the devs for trying an interesting idea and throwing out a lot of the conventions of typical RPGs. I've played this game for dozens of hours, trying to find the point where it actually becomes fun, but it's been nothing but desk-banging frustration the whole time.










Outward reviews